
I started my artistic journey studying Illustration at Ringling College of Art and Design in Sarasota, where I developed a strong foundation in traditional and digital art. This training sharpened my eye for design, color, and composition—skills that continue to guide my creative work.
Looking to expand into the entertainment industry, I moved to Los Angeles to study at Gnomon School of Visual Effects. There, I learned the fundamentals of 3D software and production workflows, while gaining insight from working professionals in the visual effects field.
Now, I’m excited to begin a new chapter as a VFX and 3D artist. With a blend of artistic and technical training, I’m ready to contribute to compelling visual content in games, film, or interactive media—and continue growing alongside other passionate creators.
Nathan Erickson
VFX Artist, 3D Generalist
Resume
Contact
Summary of Skills
Illustration and Concept Art
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Developed original concepts and iterative designs, transforming abstract ideas into polished illustrations aligned with creative goals and client needs
3D Modeling
- Experienced in taking ideas from concept to completion.Skilled in hand modeling and procedural workflows.Proficient with Maya’s Python 3 and Houdini’s VEX.Knowledgeable in topology optimization and UV mapping.
Adaptability
- Adapts efficiently to shifting priorities, quickly learns new tools and workflows, and stays productive in fast-paced environments—ensuring consistent progress toward team and organizational objectives.
Education
Gnomon School of Visual Effects
Digital Skills
3D
- Maya
- Blender
- Unreal Engine
- Unity
- Houdini
2D
- Adobe Photoshop
- Adobe After Effects
- Adobe Substance Designer
- Nuke
Languages
English
German
Interest
Video Games, Oil Painting, Drawing, & Running
Finished 2 Year Program in Visual Effects
Ringling College of Art and Design
Illustration Bachelors Degree